Large Celestial, Neutral Good
AC 20    Initiative +3 (13)
HP 212 (25d10 + 75)
Speed 60 ft.
Mod Save
STR 24 +7 +7
DEX 16 +3 +8
CON 17 +3 +3
Mod Save
INT 18 +4 +4
WIS 20 +5 +10
CHA 21 +5 +10
Skills Athletics +12, Insight +10, Perception +10
Resistances Necrotic
Immunities Radiant; Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft.; Passive Perception 20
Languages All, Telepathy 120 ft.
CR 13 (XP 10,000; PB +5)
Traits

Magic Resistance. The stag has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The stag makes three Ram or Holy Light attacks.

Ram. Melee Attack Roll: +12, reach 10 ft. Hit: 25 (4d8 + 7) Piercing damage.

Holy Light. Ranged Attack Roll: +10, range 120 ft. Hit: 18 (3d8 + 5) Radiant damage, and the target is outlined in a golden light, giving attack rolls against it Advantage until the start of the stag’s next turn.

Starwall (1/Day). Dexterity Saving Throw: DC 18, each creature of the stag's choice in a 60-foot-long and 5-foot-wide Line. Failure: 28 (8d6) Radiant damage. Success: Half damage. Failure: Each other willing creature in that area regains 15 Hit Points. The stars then create a 10-foot-high wall of opaque radiant light in that area. Each creature in the wall’s space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on. The wall lasts for 1 minute or until the stag is Incapacitated or dies. Constitution Saving Throw: DC 18, each enemy creature that enters the wall of light for the first time on its turn. Failure: 14 (4d6) Radiant damage. Success: Half damage.

Bonus Actions

Starlight Infusion. The stag infuses radiant energy into a willing creature it can see within 60 feet of it. That creature deals an extra 5 Radiant damage with weapon attacks until the start of the stag’s next turn.

Reactions

Nature’s Ward. Trigger: The stag or a creature it can see within 30 feet of it takes damage. Response: The stag magically creates a protective barrier around that creature. The barrier reduces that damage to the protected creature by 20, then vanishes.

Description

As Celestial wardens of the forest, Artemisian stags appear only to defend forest denizens from great threats or to warn mortals about forthcoming calamities. Their white fur is dappled with blue, and their eyes shine with the darkness of night.

Unyielding Defenders. Adventurers often clash with forest denizens, from hungry owlbears to mischievous fey. This violence draws an Artemisian stag’s ire, often provoking a deadly attack from the stag and their forest allies. Repentant adventurers can make restitution by helping the stag defend the wood from an even greater threat.

Divine Knowledge. Those who impress an Artemisian stag—typically by protecting the forest—are allowed to ask the stag one question, which the Celestial answers truthfully to the best of their ability. Between their antlers, they can show shimmering visions of the present or glimpses of the future. The horns glow gold when the stag aids an ally, and white when they divine information.

Habitat: Planar (Beastlands)

TheBooksDoctor

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