Huge Construct, Unaligned
AC 15    Initiative +3 (13)
HP 184 (16d12 + 80)
Speed 40 ft.
Mod Save
STR 21 +5 +5
DEX 8 −1 −1
CON 20 +5 +5
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 1 −5 −5
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 10 (XP 5,900; PB +4)
Traits

Corpse Carrier. The hoarder carries 6 (1d6 + 3) corpses, which it can use with Necroblast and Zombie Spawner.

Actions

Multiattack. The hoarder makes two Arm attacks, and if both attacks hit one target, it uses Impale.

Arm. Melee Attack Roll: +9, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning, Piercing, or Slashing damage (hoarder’s choice).

Impale. Strength Saving Throw: DC 17, one Large or smaller creature the hoarder can see within 10 feet of it. Failure: 16 (3d10) Piercing damage, and the target is Restrained (escape DC 17). A creature Restrained in this way takes 16 (3d10) Necrotic damage at the start of each of its turns, and if this damage reduces it to 0 Hit Points, it dies and becomes an additional corpse for the hoarder’s Corpse Carrier. A creature who can reach the Restrained target can use its action to make the escape DC, and on a success it frees the creature. If the hoarder is destroyed, each creature Restrained by it is freed.

Necroblast. The hoarder throws one of its corpses. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point within 60 feet of the hoarder. Failure: 33 (6d10) Necrotic damage, and the target can’t regain Hit Points until the start of the hoarder’s next turn. Success: Half damage only.

Bonus Actions

Zombie Spawner. The hoarder drops any number of corpses from its Corpse Carrier. Each dropped corpse rises as a zombie in an unoccupied space within 10 feet of the hoarder and takes its turn immediately after the hoarder’s.

Habitat: Any

TheBooksDoctor

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