| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 9 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Amphibious. The crab can breathe air and water.
Eerie Phosphorescence. The crab glows with an ethereal light.
Multiattack. The Brine-Touched Crab makes two attacks, two claws or one bite and one claw.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
While a medium creature is grappled, the crab can make a Bite attack at advantage:
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d10 + 1) Piercing damage.
Claw Parry. If the Brine-Touched Crab has at least one claw that is not currently grappling a creature, the crab can make a parry reaction to give an attack against them disadvantage. If the attack fails, the attacker takes 3 (1d6) Bludgeoning damage.
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