| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 22 | +6 | +12 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 18 | +4 | +10 |
| CHA | 14 | +2 | +2 |
Legendary Resistance (3/Day). If Bronthek fails a saving throw, he can choose to succeed instead.
Minotaur Siege Frame. Bronthek counts as one size larger for the purposes of carrying capacity, grappling, and being shoved. He has advantage on Strength checks to resist being moved or knocked prone.
Deadeye Executioner. Bronthek’s ranged weapon attacks ignore half and three-quarters cover. Once per turn, when he hits with a firearm attack, he deals an extra 18 (4d8) piercing damage.
Opposite of the Huntress. Bronthek has advantage on attack rolls against creatures that are hidden, invisible, or relying on Dexterity-based defenses.
Ironhorn Regeneration. At the start of each of Bronthek’s turns, he regains 15 hit points if he has at least 1 hit point.
Multiattack. Bronthek makes three Ironhorn Rifle attacks or makes two rifle attacks and uses Trampling Gore.
Ironhorn Lever Rifle. Ranged Weapon Attack: +13 to hit, range 200/800 ft., one target. Hit: 21 (3d10 + 6) piercing damage plus 18 (4d8) thunder or necrotic damage (Bronthek’s choice).
Trampling Gore. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. The target must succeed on a DC 22 Strength saving throw or be knocked prone.
Bronze Linebreaker Shot (Recharge 5–6). Bronthek fires a thunderous armor-piercing round in a 120-foot line that is 5 feet wide. Each creature in the line must make a DC 22 Dexterity saving throw, taking 63 (14d8) piercing and thunder damage on a failed save, or half as much on a success. Objects and structures in the line take double damage.
Rapid Reload. Bronthek reloads and makes one Ironhorn Rifle attack.
Bull Rush. Bronthek moves up to his speed toward a creature he can see. If he ends this movement within 5 feet of the creature, that creature must succeed on a DC 22 Strength saving throw or be knocked prone.
Countershot. When a creature Bronthek can see within 200 feet makes a ranged attack, Bronthek can make one Ironhorn Rifle attack against that creature.
Bronthek can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bronthek regains spent legendary actions at the start of his turn.
Rifle Shot. Bronthek makes one Ironhorn Rifle attack.
Brace and Aim. Bronthek gains advantage on his next rifle attack before the end of his next turn.
Shattering Shot (Costs 2 Actions). Bronthek makes one Ironhorn Rifle attack. On a hit, the target must succeed on a DC 22 Strength saving throw or be knocked prone and have its speed reduced to 0 until the end of its next turn.
Description
Equipment (Flavor)
-
Bronze Minotaur Gunslinger Leathers. Heavy bronze-and-black ranger armor with minotaur horn motifs, reinforced chest plating, and siege-style pauldrons.
-
Ironhorn Lever Rifle. A massive, rune-etched lever-action rifle designed for anti-monster and anti-champion combat.
-
Horned Siege Helm. A ranger helmet with forward-curving bronze horns and glowing amber targeting lenses.
Lore & Role in the Multiverse
Bronthek Ironhorn is the Shadow Rangers’ marksman, siege breaker, and executioner at range. Where Sylra Quickfang stalks and slashes up close, Bronthek waits — and kills from distances where hope still thinks it’s safe.
He does not hunt prey.
He executes targets.
Among the Shadow Rangers, he is their:
-
Sniper
-
Anti-stealth specialist
-
Siege breaker
-
Champion executioner
To Sylra Quickfang, he is the nightmare of being seen before she can strike — proof that speed means nothing when the shot is already lined up.
Where the Party Might Encounter Him
-
Providing overwatch for Shadow Ranger operations
-
Sniping key NPCs from extreme range
-
Guarding fortified mercenary strongholds
-
Hunting elusive or stealth-based heroes
-
Appearing as unseen death on a distant ridge
Comments