Incorporeal. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Blink. The blink wraith can cast misty step at will.
Speed boost. After killing a hostile creature the blink wraith's speed is doubled for one minute.
Evasion. The blink wraith takes no damage from dexterity spells if it succeeds on a dexterity saving throw.
Multi Attack. the blink wraith makes two attacks with it's rapier.
Spectral rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 21 (1d10 + 8) piercing damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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