| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 19 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +7 |
| WIS | 20 | +5 | +9 |
| CHA | 17 | +3 | +7 |
Trait Name. Enter the description for your special trait.
Innate Spellcasting. weaving Dragon innate spellcasting ability is Wisdom (spell save DC 24). they can innately cast the following spells, requiring no material components:
At will: dispel magic, druidcraft, Divination
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds,Paradox
Magic Resistance. weaving Dragon has advantage on saving throws against spells and other magical effects.
Amphibious. The dragon can breathe air and water.
Speak with Beasts and Plants.weaving Dragon can communicate with beasts and plants as if they shared a language.
fate Stride. Once on there turn, weaving Dragon can use 10 feet of her movement to step magically into one living ally within her reach and emerge from a second living ally within 60 feet of the first ally, appearing in an unoccupied space within 5 feet of the second ally.
Repulsion Breath. Strength Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: The target is pushed up to 40 feet straight away from the dragon and has the Prone condition.
Constrict Breath. rollAction":"weave Breath"}[/rollable].+11 to hit, reach 20 ft., one creature. Hit: 15 (3d6 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained.The weaving Dragon can grapple no more than three targets at a time.
Freezer Of Fate. The weaving Dragon can generate a supernatural storm that fills the area around it in a howling blizzard. Driving snow and wind fill the area in a 30-foot Emanation centered on the weaving Dragon. The area is Heavily Obscured, and exposed flames in the area are doused. This effect ends if the weaving Dragon has the Incapacitated condition or dies. It can also dismiss the effect as a Bonus Action.
A creature that ends its turn in this Emanation takes 1 (1d6) Cold damage.
Reaction Name. Enter the description for your action.
Touch of Order. Melee Spell Attack: +16 to hit, reach 5 ft., one creature. Hit: 23 (3d8 + 10) radiant damage, and The weaving Dragon can choose one magic item she can see in the target’s possession. Unless it’s an artifact, the item’s magic is suppressed until the start of The weaving Dragon next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Wrath of Mat’Selesnya (Recharge 5–6). The weaving Dragon conjures a momentary whirl of branches and vines at a point she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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