AC
15
Initiative
+3 (13)
HP
52
(8d8 + 16)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +2 |
Gear
Pistol, Scimitar, Studded Leather Armor
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
4 (XP 1,100; PB +2)
Traits
Special: Once per round, for DC 12 WIS save or disadvantage next attack.
Actions
Multiattack. The Conductor makes two attacks, using Scythe and Baton of Dissonance in any combination.
Scythe. Melee Attack Roll: +5, reach 5 ft.
Hit: 1d6 + 3 Slashing damage.
Baton of Dissonance. Ranged Attack Roll: +5, range 30/90 ft.
Hit: 1d10 + 3 Piercing damage.
Reactions
Parry. Trigger: The Conductor is hit by a melee attack roll while holding a weapon. Response: The Conductor adds 2 to its AC against that attack, possibly causing it to miss.
Comments