| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +10 |
| DEX | 10 | +0 | +5 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Immutable Form. The clockwork automaton can’t shape-shift.
Magic Resistance. The clockwork automaton has Advantage on saving throws against spells and other magical effects.
Multiattack. The tactician makes three attacks, using Slam and Flamethrower, or both.
Slam. Melee Attack Roll: +10, reach 10 ft. Hit: 21 (3d10 + 5) Bludgeoning damage. If the target is Medium or smaller, the tactician can push it up to 10 feet away.
Flamethrower. Ranged Attack Roll: +10, range 150 ft. Hit: 26 (4d12) Fire damage, and the target is illuminated the flames until the end of the tactician 's next turn. While the target is marked, attack rolls against it have Advantage.
Directive. The tactician speaks a command to an ally within 60 feet of it that can hear it. The ally can either move up to its Speed without provoking Opportunity Attacks or make a melee attack (no action required).
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