AC
17
Initiative
+4 (14)
HP
45
(9d8 + 18)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 10 | +0 | +0 |
| CHA | 13 | +1 | +1 |
Gear
Bassoon turned Greatsword, Half Plate Armor, Violin turned Longbow
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
CR
3 (XP 700; PB +2)
Traits
Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.
Actions
Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.
Greatsword. Melee Attack Roll: +4, reach 5 ft.
Hit: 1d6 + 2 Slashing damage plus 3 Poison damage.
Violin turns Longbow. Ranged Attack Roll: +4, range 150/600 ft.
Hit: 1d8 + 2 Piercing damage plus 5 Poison damage.
Description
Green Hobgoblin wearing a deep purple Burton-esk maestro's coat with tails that curl at the end and deep purple "dress" shoes.







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