Alert. The Warforged is aware of it's surrounding regardless of state of consciousness.
Leap. The scout leaps 20 feet into the sky
Alarm. The scout sends a signal through it's hivemind, alerting any nearby construct of it's alignment.
Slice. Melee Weapon Attack: +4 to hit, reach #5 ft., 1 target. Hit: 12 (2d6 + 4) [Slashing] damage.
Screech. Ranged Weapon Attack: +2 to hit, range 35 ft., 6 target. Hit: 14 (2d8 + 2) [psychic] damage.
Sprint. The Scout moves an extra 20 feet
Alarm. The scout sends a signal through it's hivemind, alerting any nearby construct of it's alignment.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A medium sized construct with a shortsword and a thin profile.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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