Medium Construct, Neutral Evil
Armor Class 16
Hit Points 86 (7d10)
Speed 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (-1)
Gear Longsword, Shield
Senses Darkvision 35 ft, Passive Perception 14
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Alert. The Warforged is aware of it's surrounding regardless of state of consciousness.

Sense Vibrations. The Warforged passively detects vibrations in the air forcing creatures to roll a dc 18 stealth check. 

Actions

Leap. The Warforged leaps 20 feet into the sky

Alarm. The Warforged sends a signal through it's hivemind, alerting any nearby construct of it's alignment.

Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit: 12 (2d6 + 4) [Slashing] damage.

Impale. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 20 (5d4 + 4) [impaling] damage.

 
Bonus Actions

Screech. Ranged Weapon Attack: +2 to hit, range 35 ft., 6 target. Hit: 14 (2d8 + 2) [psychic] damage.

Reactions

Alarm. The scout sends a signal through it's hivemind, alerting any nearby construct of it's alignment.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A medium sized construct with a longsword and shield.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nunyobeezwaxs

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