Armor Class
12
(hide armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
8
(-1)
Senses
Passive Perception 10
Languages
Any one language
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Poison Weapon: If the warrior hits a target, the target must succeed on a DC 11 Constitution saving throw or take 3 (1d6) poison damage and become poisoned until the end of its next turn.
Actions
Spear. Melee or Ranged Weapon Attack: +3, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
Comments