pincer. range 1ft, 2d6+3 piercing
crystal beam. the crystal crab will dig itself into the ground, the crystal now brightly shining as a beam of soild arcana connects to every single other crystal crab in the state of the crsytal beam move, the beam if contact is made does 2d12+4 burning damage. Any PC in line of the beam will have to make a DC13 dex saving throw in order to dodge it
multiattack. the crystal crab makes 2 pincer attacks
mineral impale. if the crystal garb gains the grappled contiditon, the crystal crab will make the grappler make a DC12 dex or str saving throw , if failed, crystal spikes will spike put of it's
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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