AC
14
Natural Armor
Initiative
+2 (12)
HP
42
(3d10 + 25)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +3 |
| CHA | 8 | −1 | −1 |
Skills
Perception +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
Telepathy With Griffin Knight only
CR
2 (XP 450; PB +2)
Traits
Arcturus is a loyal companion of the Griffin Knight. Should Arcturus be reduced to 0 hit points, its soul will leave its body and be locked within the collar around its neck. The Griffin Knight may carry out a ritual to revive it.
Actions
Multiattack. The griffon makes two claw attacks.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from both of the griffon’s front claws.
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