Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
7 (-2)
CHA
5 (-3)
Damage Immunities Cold
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Snow Camouflage. Bristle has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Charge. If  Bristle moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If Bristle takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Trampling Charge. If Bristle moves at least 20 ft. straight toward a creature and then hits it with a tusk attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, then Bristle can make another attack with its Gore against it as a bonus action.

Actions

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Frost Aura (Recharge 5-6). Bristle Tusks become encased in ice and an frozen Aura emits around him he charges and any enemy in his frost aura 10 - foot range. Each creature in that area must make a DC 14 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one

Monster Tags: Misc Creature

Habitat: Arctic

Estella_Woodvayne

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