Medium Humanoid (Any Race), Lawful Evil
Armor Class 13 natural
Hit Points 120 (16d8 + 48)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +5, CHA +8
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 30ft, Truesight 10ft, Passive Perception 11
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 Protective Crystals. The Elder is protected by four massive crystals that cast Globe of invulnerability.each time all four are destroyed the elders max health is reduced by 25 

 Innate Spellcasting. The Cult Elder's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components: 

at will: Chaos Bolt, Haste(self only),Soul cage,Mage armor(self only)

4/day: wish*1

 2/day:negative energy flood,Summon Greater Demon*2

 1/day:Circle of death

*1:can be cast only on its protective Crystals to heal them and only after regening to full health via soul cage

*2:cast at 6th level after 2 uses of wish and 8th level after 4

Actions

 Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) [slashing] damage. 

Reactions

Reaction Name. upon reaching 1/4 hp casts Haste, Soul cage(regens 9hp per slave sacrificed) ,Mage armor,and its movement speed increases by 5ft ,but attacks only with melee 

Habitat: Desert

theunending

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