Tiny Fey, Chaotic Neutral
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 20 ft., Climb 20 ft.
STR
2 (-4)
DEX
15 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Darkvision 60ft, Passive Perception 10
Languages Common Understands but cant speak, Sylvan Understands but cant speak Understands Common and Sylvan but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Precision Grapple. The mouse can grapple creatures that are up to two sizes larger than it.

Actions

Multiattack. The mouse makes two Unarmed Strikes. It can replace one attack with a use of Fling.
Unarmed Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12).
Delusional Chitters (2/Day). Wisdom Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mouse. Failure: The target has the Incapacitated condition until the end of its next turn.
Fling. The mouse throws a Medium or smaller creature Grappled by it to a space it can see within 10 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 12, the creature thrown and each creature in the destination space. Failure: 3 (1d6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.

Description

Skills Acrobatics +4, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 10

Conspiracy mice scurry about their business seemingly ordinary to all cursory observation, but rouse one to anger or find a way to engage one in conversation and that veneer shatters abruptly. Challenging a conspiracy mouse’s deeply held beliefs is a good way to get a bone broken, thankfully often mended by the assailant when its attention has a moment to wander.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2026 12:54:58 AM
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Monster Tags: fey

ChiliMacMRE

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