Precision Grapple. The mouse can grapple creatures that are up to two sizes larger than it.
Multiattack. The mouse makes two Unarmed Strikes. It can replace one attack with a use of Fling.
Unarmed Strike. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 12).
Delusional Chitters (2/Day). Wisdom Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mouse. Failure: The target has the Incapacitated condition until the end of its next turn.
Fling. The mouse throws a Medium or smaller creature Grappled by it to a space it can see within 10 feet of itself that isn’t in the air. Dexterity Saving Throw: DC 12, the creature thrown and each creature in the destination space. Failure: 3 (1d6) Bludgeoning damage, and the target has the Prone condition. Success: Half damage only.
Description
Skills Acrobatics +4, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 10
Conspiracy mice scurry about their business seemingly ordinary to all cursory observation, but rouse one to anger or find a way to engage one in conversation and that veneer shatters abruptly. Challenging a conspiracy mouse’s deeply held beliefs is a good way to get a bone broken, thankfully often mended by the assailant when its attention has a moment to wander.
Previous Versions
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Coming Soon
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