Tiny Elemental, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 4 (1d4 + 2)
Speed 30 ft., Swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Ignan
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The waxolotl has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The waxolotl regains [roll]1d8[/roll] hit points at the start of its turn. If the waxolotl takes acid damage, this trait doesn't function at the start of the waxolotl's next turn. The waxolotl dies only if it starts its turn with 0 hit points and doesn't regenerate.

Slippery. The waxolotl can take the Disengage action as a bonus action. In addition, it has advantage on ability checks made to avoid or escape being grappled.

Unusual Nature. The waxolotl doesn’t require food or drink.

Actions

Multiattack. The Waxolotl makes two ember attacks.

Ember. Melee Weapon Attack: +4 to hit, reach 30 ft., one target. Hit: 6 (1d6 + 2) fire damage.

Description

Sociable and docile, unlike their primordial counterparts, waxolotls are loyal and excitable creatures. Their favorite pastimes include snoozing next to open fires, taking hot wax baths, and making shadow puppet plays using their innate light sources. Wonderfully supportive companions, they look out for their allies with their regenerative abilities and also ward off foes with protective light, as well as a lot of suppressive fire.

Habitat: Urban

Infected71714

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