AC
13
Initiative
+1 (11)
HP
13
(2d10 + 2)
Speed
20 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Traits
Hold Breath. The alligator can hold its breath for 2 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Death Roll. Saving Throw: reach 5 ft. Hit: 15 (2d12 + 2) The alligator forces a creature it is Grappling to make a Dexterity Saving throw DC 14, taking half damage on a success.
Comments