Clapping Without Hands. If the Hag doesn't move during its turn, faint clapping can be heard coming from behind it. If a creature investigates the sound, they make an Investigation check and take psychic damage equal to the result.
Innate Spellcasting. The hag’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: Mage Hand, Poison Spray(4d12), Viscous Mockery(4d4)
3/day each: Contagion, Insect Plague, Circle Death
1/day each: Gaseous Form, Delayed Blast Fireball
Multi-attack. The Hag makes 2 Cheek Pinchers attacks, and 1 Back That Thang Up attack in a turn.
Cheek Pinchers. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 3) piercing damage. The last creature hit by one of these attacks is grappled, DC 16 to escape.
Back That Thang Up. The Hag moves 10ft in a direction, rear first. Creatures in the way must make a DC 16 Dex Sv or take 22 (2d8+5) bludgeoning damage and be knocked prone. If the space the Hag would move to is occupied by a Large or Smaller Creature it is moved 5ft out of the way.
Where Are You Touching?!. The Hag and a Grappled creature roll contested Sleight of Hand checks, if the Hag wins the creature's armor is doffed.
Salad Toss. In response to a creature failing to escape the Hag's Grapple, if it has no Armor currently equipped. The Hag traumatizes this victim. The creature rolls a Wis Sv, taking 14 (4d4+4) psychic damage and being Stunned until the end of its next turn, taking half damage on a success and losing half its movement speed instead of being stunned.
The An*s Hag gets 1 Legendary Action for every 2 creatures it is facing.
Leg it (Costs 1 Actions). The Hag moves up to half her movement.
"Pinchy Pinchy!" (Costs 2 Actions). The Hag makes 1 Cheek Pinchers attack.
Keep Backing It Up (Costs 3 Actions). The Hag makes 1 Back That Thang Up attack.
Description
A hag with quite large cheeks.
Lair and Lair Actions
An An*s Hag, Hangs around an outhouse near the edge of the woods.
Lair Actions
On initiative count 8 (losing initiative ties), the An*s Hag takes a lair action to cause one of the following effects; the An*s Hag can’t use the same effect two rounds in a row:
- The Hag creates a spell like affect similar to Stinking Cloud at a point within 50ft of it.
- The Hag may attempt to Grapple a creature within 5ft of it.
- Any creatures flanking the Hag must make a DC 16 Dex Sv or take 22 (2d8+5) bludgeoning damage and be knocked prone.
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