Medium Fey (Hag), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 169 (19d6 + 102)
Speed 30 ft., Swim 45 ft.
STR
16 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
24 (+7)
CHA
8 (-1)
Saving Throws DEX +7, CON +8, CHA +2
Skills Athletics +9, Sleight of Hand +10
Condition Immunities Charmed
Senses Darkvision 120ft, Passive Perception 20
Languages Common, Infernal, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Clapping Without Hands. If the Hag doesn't move during its turn, faint clapping can be heard coming from behind it. If a creature investigates the sound, they make an Investigation check and take psychic damage equal to the result.

Innate Spellcasting. The hag’s innate spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: Mage Hand, Poison Spray(4d12), Viscous Mockery(4d4)

3/day each:  Contagion, Insect Plague, Circle Death

1/day each:  Gaseous Form, Delayed Blast Fireball

Actions

Multi-attack. The Hag makes 2 Cheek Pinchers attacks, and 1 Back That Thang Up attack in a turn.


Cheek Pinchers.
Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (2d6 + 3) piercing damage. The last creature hit by one of these attacks is grappled, DC 16 to escape.

Back That Thang Up. The Hag moves 10ft in a direction, rear first. Creatures in the way must make a DC 16 Dex Sv or take 22 (2d8+5) bludgeoning damage and be knocked prone. If the space the Hag would move to is occupied by a Large or Smaller Creature it is moved 5ft out of the way.

Bonus Actions

Where Are You Touching?!. The Hag and a Grappled creature roll contested Sleight of Hand checks, if the Hag wins the creature's armor is doffed.

Reactions

Salad Toss. In response to a creature failing to escape the Hag's Grapple, if it has no Armor currently equipped. The Hag traumatizes this victim. The creature rolls a Wis Sv, taking 14 (4d4+4) psychic damage and being Stunned until the end of its next turn, taking half damage on a success and losing half its movement speed instead of being stunned.

Legendary Actions

The An*s Hag gets 1 Legendary Action for every 2 creatures it is facing.

Leg it (Costs 1 Actions). The Hag moves up to half her movement.


"Pinchy Pinchy!" (Costs 2 Actions). The Hag makes 1 Cheek Pinchers attack.

Keep Backing It Up (Costs 3 Actions). The Hag makes 1 Back That Thang Up attack.

Description

A hag with quite large cheeks.

Lair and Lair Actions

An An*s Hag, Hangs around an outhouse near the edge of the woods.

Lair Actions

On initiative count 8 (losing initiative ties), the An*s Hag takes a lair action to cause one of the following effects; the An*s Hag can’t use the same effect two rounds in a row:

  • The Hag creates a spell like affect similar to Stinking Cloud at a point within 50ft of it.
  • The Hag may attempt to Grapple a creature within 5ft of it.
  • Any creatures flanking the Hag must make a DC 16 Dex Sv or take 22 (2d8+5) bludgeoning damage and be knocked prone.

 

Habitat: CoastalForestGrasslandHillMountainUrban

EmberlaRedthorne

Comments

Posts Quoted:
Reply
Clear All Quotes