Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Skills
Perception +2
Senses
Passive Perception 14
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Speak with Snakes. The Commoner can Communicate with Snakes.
Subspecies. The Commoner has the Addiction Racial Traits of 1 Stheno Subrace.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bonus Actions
Coil Switch. The Commoner chooses to Appear as a Human or Elf, a Creature who Examines them in this State can Choose to make a Wisdom (Perception) Check Contested by the Commoners Charisma (Deception) Check, The Commoner can Choose to end this effect as another Bonus Action.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments