Medium Humanoid (Medusa), Typically Neutral Good
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Perception +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Speak with Snakes. The Commoner can Communicate with Snakes.

Subspecies. The Commoner has the Addiction Racial Traits of 1 Stheno Subrace.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bonus Actions

Coil Switch. The Commoner chooses to Appear as a Human or Elf, a Creature who Examines them in this State can Choose to make a Wisdom (Perception) Check Contested by the Commoners Charisma (Deception) Check, The Commoner can Choose to end this effect as another Bonus Action.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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