Large Construct, Neutral Evil
Armor Class 13
Hit Points 94 (8d12)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
8 (-1)
Gear Greatsword
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Fury. The Warforged can enter a rage similar to a barbarian to deal double damage to structures for 2 rounds.

Superheated. Once the Warforged has fought for 3 rounds, it superheats all its attacks dealing 15 (2d6 + 4) extra [fire] damage.

Alert. The Warforged is aware of it's surrounding regardless of state of consciousness.

Sense Vibrations. The Warforged passively detects vibrations in the air forcing creatures to roll a dc 16 stealth check. 

Actions

Multiattack. The Warofrged makes 2 melee Attacks.

Slash. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 target. Hit: 17 (3d6 + 4) [Slashing] damage.

Impale. Melee Weapon Attack: +6 to hit, reach 15 ft., 1 target. Hit: 24 (4d6 + 4) [impaling] damage.

Leap. The Warforged leaps 20 feet into the sky and falls after one round.

Alarm. The Warforged sends a signal through it's hivemind, alerting any nearby construct of it's alignment.

Bonus Actions

Consume. The Titanforge Colossus consumes nearby fire or lava to heal 16 (2d6 + 8) hit points.

Reactions

Torch. If any enemy comes within 5 ft, it lets flames out of its vents dealing 12(2d6+4) fire damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A sparsely armored Warforged of large size with a greatsword.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nunyobeezwaxs

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