| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 13 | +1 | +3 |
Cultic Form. The Child manifests as one of three forms: Wicker, Hexed, or Sinful
Burning Aura (Wicker Only). Creatures in a 5 foot Emanation from the Wicker Child take 2 (1d4) damage at the start of their turns.
Warped Reality (Hexed Only). The ground within 10 feet of the Hexed Child is swampwater, making it Difficult Terrain.
Life Delicious (Sinful Only). Creatures within 30 feet of the Sinful Child have advantage on attack rolls and disadvantage on saving throws.
Cultic Nature. Cult's Children take 5 extra damage from Lawful Good creatures that have rebuked the ways of a cult before every time that creature lands an attack on the Child.
Flaming Dance (Wicker Only). Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) Fire damage.
Binding Bayou (Hexed Only). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) Poison damage, and the creature is grappled, escape DC 13.
Wicked Words (Sinful Only). Ranged Spell Attack: Range 60 feet. Charisma Saving Throw: DC 13. Faliure: 1d10 Psychic damage plus 1d4 Necrotic damage.
Hellish Rebuke. The Child casts Hellish Rebuke on a creature, using the same trigger as the spell.
Description
Wicker Children are crafted from Wicker with long arms, humanoid bodies, and leeing faces, then set alight.
Hexed Children are creatures arisen from the Bayou and imbued with powerful hex magic.
Sinful Children are ordinary goats dyed black and set upon with a magical ritual that imbues them with the soul of sin itself.
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