Keen Smell. The cat sith has advantage on Wisdom (Perception) checks that rely on smell.
Stealthy. While in dim light or no darkness, the cat sith has advantage on Dexterity (Stealth) checks.
Resident of shadows. When the cat sith enters a shadow using shadow Step it can choose to stay and reside inside the shadow it entered. While inside the shadow it can see and speak telepathically outside the shadow. But while inside the shadow it's considered restrained and can't make attacks till it exits the shadow using an action. It can be seen with truesight.
Unlucky. A hit from the cat sith's claws forces the target to make a DC 13 Charisma saving throw or be struck with misfortune. On a failed save, the target has disadvantage on attacks rolls, ability checks and saving throws till the start of the next the cat sith's next turn.
Multiattack. The cat sith makes two claw attacks.
Claws. Melee Weapon Attack: +5 or (+3 plus pb) to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) necrotic damage.
Shadow Step. As a bonus action, the cat sith can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Small or larger creature or object. It then has advantage on the first melee attack it makes before the end of the turn.
Description
Cat siths are inscrutable feline creatures that inhabit highlands around towns and cities. They're black cats with a white patch on their chest, but cat siths are Fey beings that have the cunning of civilized races and strange magical powers.
They’re capable of easily walking balanced on just their hind legs and wearing magic boots, but when on all four their boots vanish, but those with true sight or see invisibility can see the boots. They can carry one object in their front paws when walking bipedally, though they can’t manipulate such objects with the fine control required to use weapons, wands, and similar objects.
Many cultures fear cat siths and tell myths about their fey powers. Cat siths are heavier than most housecats, weighing between 25 and 30 pounds. A cat sith is nearly 2 feet long from its nose to the base of its tail. The size of the white patch on their chest shows the cat sith's true age, so be weary of cat sith with large visible white patches.
Previous Versions
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1/30/2026 2:41:03 AM
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