Medium Humanoid (Human), Chaotic Neutral
Armor Class 12 Light Cloth
Hit Points 20 (4d10)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Way of The Rats: When under 50% HP, gain +1 to hit and prioritise exiting the battle.

Oh No: When missing an attack, gain -1 to hit next turn.

 

Actions

Bite Off: Melee Weapon Attack: +2 to hit, reach 5ft, 1 target. 2 (1D4) slashing and 2 (1D4) bludgeoning damage. The rat slashes at the enemy and punches them.

Backstreets Dash: Melee Weapon Attack: +2 to hit, reach 15ft, 1 target. 4 (1D8) piercing damage. The Rat moves the full distance of the melee attack and gains a -1 to AC this turn. The Rat makes a mad dash toward their target and stabs them.

Gut Harvesting: Melee Weapon Attack: +1 to hit, reach 5ft, 1 target. 6 (2D6) slashing damage. After using this action, the rat can move back 5ft without triggering an attack of opportunity, The Rat makes wild slashes with their knife and promptly retreats.

 

Bonus Actions

Dirty Blow: Melee Weapon Attack: +2 to hit, reach 5ft, 1 target. Can only be used if passing a DC16 charisma check. 4 (2D4) bludgeoning damage. The Rat tries to talk their way out of the situation 

Description

The Rat is the most basic of syndicate members, hardly belonging to a syndicate at all. Rats are struggling civilians with little to no augments, very little combat ability, and no allies to really put their trust in. For the average backstreets Rat, life is to gain money through any means possible, stay alive, and to dream of a better future.

Monster Tags: humanoidHuman

chainchomp440

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