| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 15 | +2 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Berserk Override
Aran is operating without pilot control. It must move toward the nearest creature it can perceive and attack if possible.
At the start of each of Aran’s turns, roll a d6:
-
1–2: Aran attacks the nearest creature
-
3–4: Aran attacks the last creature that damaged it
-
5–6: Aran lashes out wildly (DM chooses a visible target)
Titan-Frame Build
Aran counts as one size larger (Huge) when determining:
-
Carrying capacity
-
Pushing, dragging, or lifting weight
-
Whether a creature can be grappled by Aran
Aran has advantage on checks made to escape being grappled.
Living Machine
Aran is both a Construct and an Aberration.
It does not require air, food, drink, or sleep.
Heavy Step
Aran ignores difficult terrain created by rubble, debris, or uneven terrain.
Neural Feedback Vulnerability Part 2
When Aran drops to 0 hit points, Aran immediately begins making death saving throws.
If Aran succeeds → Rook will Stabilize at 0 However Aran will be out of Commission and not useable until the next level up milestone is met, or until Rook has had the time to do repairs, regardless after Aran becomes Inert Rook will gain the Lethargic Condition
If Aran fails → Aran will explode, and those within a radius of 30 feet must roll a DC 10 Dexterity Saving throw to run, if anyone is in the radius and fails this save they must take 2d12 fire damage, after the explosion Aran will destroyed and Rook is now dead
Multiattack
Aran makes two attacks: choosing from the options below.
Strike of the Saint
Melee Weapon Attack: +7 to hit, reach 10 ft., one target
Hit: 1d10 + 5 bludgeoning damage
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target
Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13) if it is Large or smaller.
Until the grapple ends, the target is restrained, and Aran can’t use Bite or Tongue on another target.
Tongue
Melee Weapon Attack: +6 to hit, reach 15 ft., one creature
Hit: 7 (2d6) necrotic damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 10 feet toward Aran.
Swallow
Melee Weapon Attack: +6 to hit, reach 5 ft., one Small or Medium creature grappled by Aran
Hit: 10 (2d6 + 3) piercing damage. The creature is swallowed, and the grapple ends.
A swallowed creature is blinded and restrained, has total cover against effects outside Aran, and takes 5 (1d10) necrotic damage at the start of each of Aran’s turns.
If Aran takes 15 damage or more on a single turn, it must succeed on a DC 13 Constitution saving throw or regurgitate the swallowed creature, which exits prone in a space within 5 feet.
Aran can have only one creature swallowed at a time.
Hurl
Aran targets one Medium or smaller creature grappled by it.
The creature is thrown up to 20 feet in a direction of Aran’s choice and takes 7 (2d6) bludgeoning damage, landing prone.
Saint's Counter
When a creature misses Aran with a melee attack, Aran may attempt to grapple that creature. (escape DC 13) or attack with a Strike of the Saint
Description
Neural Interference
As an action, a creature within 30 feet of Aran that knows Rook personally and whom Rook views as an Ally may attempt to reach him through the berserk neural feedback and end Aran’s rampage.
Choose one option:
-
Persuasion or Performance (DC 15)
Speaking to Rook directly -
Arcana or Medicine (DC 15)
Making an attempt at Interfering with the neural feedback loop -
Religion or Insight (DC 15)
Appealing to identity, memory, or faith
On a success: Gain 1 Success point
On a failure: Aran immediately marks the creature as its Primary Target until the end of Aran’s next turn.
Love of a Past Life
The pseudo-mimic core driving Aran’s Berserk Override was once someone else. Coincidentally or not, that life was Rook’s mother, executed for breaking a vow by giving birth to him, then bound and reincarnated into a body that should never have had a mouth to scream as a punishment. In Berserk Mode, Aran is not merely out of control, rather it is exhibiting an instinctual, maternal defense response, a “mother-bear” reflex triggered by fear, loss, and perceived threat to its child. The presence of Urgnak, Rook’s father and a figure tied to that past life, can disrupt this state.
If Urgnak is present during Berserk Mode, and every turn following this, the DM may roll 1d4 at the start of Aran’s turn, on a 4 Aran will automatically gain 2 Success Points
THRESHOLDS
1 Success Point = Hesitation
Aran’s movements become erratic and unfocused.
-
Aran’s weapon attacks deal half damage (round down).
-
Aran has disadvantage on opportunity attacks.
- Aran will no Longer be able to use Saint's Counter
2 Success Points = Fracture
The berserk pattern destabilizes.
-
Aran loses Multiattack.
-
Aran cannot use Hurl, Tongue, or Swallow.
-
At the start of each of its turns, Aran must succeed on a DC 10 Wisdom saving throw or waste its action roaring, thrashing, or convulsing.
3 Success Points = Reconnection
Rook breaks through.
When the third Success is achieved, the following occurs immediately, even if it is not Aran’s turn:
-
Aran Disengages from all creatures (this does not provoke opportunity attacks).
-
Aran takes no further hostile actions.
-
Aran staggers backward, and drops to one knee.
At the end of the current round:
-
Aran becomes Inert.
-
The mouth closes then slowly reopens and Inside is the intact cockpit, with Rook visible and alive.
Combat ends immediately. Any swallowed or grappled creatures are gently released prone within 5 feet of Aran. And once the cockpit has opened Rook will gain the Unconscious and Lethargic Conditions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/31/2026 2:47:00 AM
|
12
|
1
|
--
|
Coming Soon
|
|
|
1/31/2026 2:56:55 AM
|
16
|
1
|
--
|
Coming Soon
|
Comments