Armor Class 18 natural
Hit Points 49 (6d10 + 16)
Speed 120 ft.
STR
30 (+10)
DEX
26 (+8)
CON
10 (+0)
INT
30 (+10)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws INT +23, WIS +26
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 20
Languages All
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Just a Lil' Guy. Boobert cannot be solely targeted by spells or attacks.

Flyby. Boobert doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Freedom of Movement. Boobert ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Spook. Boobert targets one creature in range 20 ft., the target must succeed on a DC 14 Wisdom saving throw or be Incapacitated.

Bonk. Melee Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (2d8) Bludgeoning damage.

Invoke Terror (1/Day). Melee Attack: +15 to hit, reach 60 ft., 1 target. Hit: 105 (10d10) Psychic damage. This damage cannot be reduced. When Boobert succeeds on  landing this attack, the one that summoned Boobert permanently loses 8d6 of their Maximum Hit Points. If a creatures dies this way, it can never resurrected.

Legendary Actions

Boobert can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. 

Jumpscare. Boobert makes a Spook at the creature that's turn most recently occurred.

Description

Boobert is a lil' ghost dude. Boobert partially manifest into this plane. they leave the plane after 1 minute, as to not disrupt the plane's space-time.

Wall9000

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