Innate Spellcasting. Arolexus's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel evil and good, earthquake, fire storm, plane shift (self only)
3/day spell: Time shift: push time through someone or something, up to 5,000 years. could otherwise create a time portal to grab an item from the future.
Legendary Resistance (3/Day). If Arolexus fails a saving throw, it can choose to succeed instead.
Magic Resistance. Arolexus has advantage on saving throws against spells and other magical effects.
Magic Weapons. Arolexus weapon attacks are magical.
Bolt. Ranged Spell Attack: +15 to hit, range 600 ft., one target. Hit: 24 (7d6) damage of one of the following types (empyrean’s choice): acid, cold, fire, force, lightning, radiant, or thunder.
Time Maul: Melee attack: +14 to hit, This attack deals 9 D12 + 15 Bludgeoning Damage as well as 8 D10 necrotic damage to anyone who is unlucky enough to be hit by this powerful attack. if it hits, player must make a Constitution saving throw or be frozen in time and miss their next turn.
Arolexus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arolexus regains spent legendary actions at the start of its turn.
Attack. Arolexus makes one attack.
Bolster. Arolexus bolsters all nonhostile creatures within 120 feet of it until the end of its next turn. Bolstered creatures can’t be charmed or frightened, and they gain advantage on ability checks and saving throws until the end of the empyrean’s next turn.
Trembling Strike (Costs 2 Actions). Arolexus strikes the ground with its maul, triggering an earth tremor. All other creatures on the ground within 60 feet of the empyrean must succeed on a DC 25 Strength saving throw or be knocked prone.
Description
This is the God of time, created by the Kuo-Toa and then recognized by the other Gods. This is his worldly avatar, while he has split consciousness to another domain.
Lair and Lair Actions
He resides in a clock tower with many different types of clocks. while he is in his lair, this God may choose to negotiate some form of payment to gain something from another time. He is interested in the memories and personal items.
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