| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 12 | +1 | +1 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +8 |
All to reach The Plains. Alone Traveler's endless devotion and undying focus to achieving his goal of reaching The Plains at any cost gave him advantage to Wisdom saving throws, and immunity to the Charmed and Frightened conditions.
Undying Devotion. Alone Traveler has 2 actions each turn.
Guardian. Alone Traveler gains resistance to non-magical slashing and piercing damage aswell as the poisoned condition.
Alas, you stand before me again. When the target of an attack is Selozar, reduce damage dealt by 1d4. When the target of an attack is DistrictOmen, increase damage dealt by 1d4 and get an extra +2 to hit.
Puny mortal. Once per round, when hit by an attack by a creature level 7 or below, do a kick at them. +4 to hit, 1d4+1 bludgeoning damage, on hit launch them back 5ft. This can only be activated by an attack from 5ft away or closer.
How dare you miss. When an ally misses an attack, as a free action walk up to 20 ft to them, and do a weapon attack. +7 to hit, 5ft, 2d6+2 slashing damage.
An epiphany. When getting hit, gain 1 stack of Will of the Plains (max 6 stacks can be gained via this Trait).
My and my blade is all that is needed. When all of Alone Traveler's allies have been knocked unconscious or killed, gain 3 stacks of Will of the Plains.
The will to never falter. After Alone Traveler reaches 70% hp, he will gain access to the following traits: Since The Plains ordained it so. The Plains are almost in sight. Victimize. Shattered Stone.
Since The Plains ordained it so. At the cost of 2 bonus actions and 3 stacks of Will of the Plains. Alone Traveler gains advantage on his next attack.
The Plains are almost in sight. Alone Traveler has 3 actions and 2 bonus actions instead of the previous 2 actions and 1 bonus action.
Victimize. When attacking a target with advantage that isn't Selozar, deal an extra 2 slashing damage.
Shattered Stone. Alone Traveler gains vulnerability to all damage types.
Cutting strokes. +6 to hit, reach 5ft., 1 target. Hit: 2d6+2 slashing damage.
Stabbing strokes. +8 to hit, reach 5ft., 1 target. Hit: 1d6+2 piercing damage.
I'll cut you all together! +5 to hit, reach 5ft., 3 targets. Hit: 2d4+2 slashing damage.
To gut you like a fish... Takes 2 actions, +8 to hit, reach 5ft., 1 target. Hit: 3d8+2 slashing damage.
Cackle. Uses 1 stack of Will of The Plains, +7 to hit, reach 5ft., 1 target, Hit: 1d8+1 piercing damage and 1d6+2 psychic damage.
Gaze. Uses 2 stacks of Will of The Plains, +3 to hit, reach 5ft., 1 target, Hit: 1d6+1 slashing damage and 1d4+1 psychic damage. Miss: 2d8+3 psychic damage.
Right in the solar plexus. +4 to hit, reach 5ft., 1 target, Hit: 1d4-1 bludgeoning damage.
Sharpshooting. +3 to hit, reach 30ft., 1 target, Hit: 1d6-1 piercing damage.
Block. Reduce the damage taken from an attack by 1d6+2, if this reduces the damage to 0; end the attackers turn. AloneTraveler has 4 uses of block.
Evade. Reduce the damage taken from an attack by 6. AloneTraveler has 6 uses of Evade.
Parry. When an attack targeted against AloneTraveler misses, run up to that target and deal 1d4+1 piercing damage. AloneTraveler has 4 uses of Parry.
Description
idk man he's a rock dude with a sword, crossbow, and homophobia
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