Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiple Heads. The hydra has 3 heads. Whenever the hydra takes 75 damage or more on a single round, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Cold damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Multiattack. The hydra makes as many Bite or Fire Breath attacks as it has heads.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.
Fire Breath (Recharge 5–6 Per Head). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 24 (8d6) Fire damage. Success: Half damage.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
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