Huge Dragon (Chromatic), Chaotic Evil
Armor Class 18
Hit Points 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
23 (+6)
Saving Throws DEX +6, WIS +7
Skills Perception +13, Stealth +6
Damage Immunities Fire
Condition Immunities Exhaustion, Frightened
Senses Blindsight 60 ft., Darkvision 120 ft, Passive Perception 23
Languages Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Multiple Heads. The hydra has 3 heads. Whenever the hydra takes 75 damage or more on a single round, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Cold damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite or Fire Breath attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Fire Breath (Recharge 5–6 Per Head). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 24 (8d6) Fire damage. Success: Half damage.

Legendary Actions

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Habitat: HillMountain

ZillaMations

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