False Form
While motionless, the Abyssal Mimic is indistinguishable from:
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Cargo crates
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Chests
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Rigging bundles
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Deck fittings
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Ship doors or hatches
A creature that succeeds on a DC 15 Investigation check notices subtle salt seepage and breathing-like movement.
Abyssal Adhesive
The mimic adheres to anything that touches it.
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A creature adhered is grappled (escape DC 14)
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The mimic can grapple up to two creatures at once
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Creatures grappled this way have disadvantage on Strength (Athletics) checks if on a wet surface
Pressure Hunger
At the start of each of the mimic’s turns, any creature grappled by it takes 7 (2d6) cold damage as crushing pressure builds.
Multiattack
The Abyssal Mimic makes two attacks, one with its Pseudopod and one Bite, or two Pseudopod attacks.
Pseudopod
Melee Weapon Attack: +6 to hit, reach 10 ft., one target
Hit: 11 (2d6 + 4) bludgeoning damage, and the target is adhered (grappled).
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target
Hit: 13 (2d8 + 4) piercing damage plus 5 (1d10) acid damage
If the target is grappled, the attack automatically hits.
Flood the Hold (Recharge 5–6)
The mimic ruptures nearby surfaces.
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A 15-foot-radius area becomes slick with seawater
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Creatures in the area must succeed on a DC 14 Dexterity saving throw or fall prone
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The area becomes difficult terrain for 1 minute
Clamp Down
When a grappled creature attempts to escape and fails, the mimic deals 5 (1d10) bludgeoning damage as it tightens.
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