Devotion. Brother Abraham has advantage on saving throws against being charmed or frightened.
Spellcasting. Brother Abraham is a 9th-level spellcaster that uses Wisdom as its spellcasting ability (spell save DC 14; +6 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st Level (4 slots): bless, guiding bolt, healing word
2nd Level (3 slots): lesser restoration, prayer of healing, spiritual weapon
3rd level (3 slots): dispel magic, purge contamination, spirit guardians
4th level (3 slots): banishment, divination
5th level (1 slot): flame strike
Soothing Flames (Recharge 5-6). Brother Abraham invokes the Sacred Flame as warmth and refuge. Creatures of his choice within 20ft of him regain 12 hit points and have advantage on saving throws against being frightened or charmed until the end of their next turn.
Haze creatures in the area instead take Radiant damage equal to brother Abraham's Wisdom Modifier (3).
Crosier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Emboldening Bond (1/short rest). Brother Abraham chooses up to three creatures he can see within 30 ft of him. For 1 min, each creature can add a 1d4 to one attack roll or saving throw it makes once on each of its turns.
Description
A gentle priest who oversees the Chapel of St. Gresha, Brother Abraham Schaefer offers shelter, healing, and quiet guidance to pilgrims fleeing the ruins of Drakkenheim. He invokes the Falling Fire as comfort rather than wrath, steadying the fearful and tending the wounded while trusting others to stand between him and violence. Brother Abraham always positions himself among civilians or the wounded and avoids direct confrontation unless no one else can stand.
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