Fairy
Ability: Magic Guard, Prevents
Evolves by Moonstone
Physical ATK = Strength
Special ATK = Intelligence
Status = Charisma
Level 1
After You: Force target to go first next turn, Normal Type, status.
Disarming Voice: 10ft range, hit +3 (2d6) Fairy type, special.
Growl: 10ft range, hit +1, halves opponents attack next turn, Normal Type, status.
Encore: 10ft range, Force target to use the move they last used, Normal Type, Status
Level 2
Sing: 15ft range, Hit +1, puts target to sleep, Normal Type, Status.
Level 3
Double Slap: 5ft range, Hit +2, (1d4) can hit 1-5 times until you miss, Normal Type, Physical.
Defense Curl: Double your AC for a round, Normal Type, Status
Level 4
Follow Me: Forces target to attack you, Status.
Bestow: Force target to take your held item, Status
Level 5
Wake-Up Slap: 5ft range, Hit +2 (1d8) Does 1d20 if target is asleep but wakes target up, Fighting type, Physical.
Minimize: anything that targets you has disadvantage, Normal Type, Status.
Stored Power: 15ft range, Hit +3 (1d#) #= number status moved used, Psychic Type, Special.
Level 6
Metronome: used a random move within the game, Status.
Cosmic Power: Doubles AC, Status.
Lucky Chant: 10ft range, Opponent can't land crits, Status.
Level 7
Body Slam: 5ft range, Hit +2 (1d8)1d4 to paralyze target, Normal Type, Physical
Moonlight: Heal 1d12 to the user, Fairy Type, Status.
Moonblast: 20ft range, Hit +3 (2d10) 1d4 chance to half the Special Attack of the target, Fairy Type, Special.
Gravity: 10ft AOE from user, all in area are stuck to the ground and can't move, Psychic, Status.
Level 8
Meteor Mash: 10ft range, Hit +2 (1d10) 1d4 chance to double attack, Steel Type, Physical.
Healing Wish: The user Faints and revives a party member, Status.
Description
Lair and Lair Actions
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