Medium Fey, Chaotic Good
Armor Class 12 (15 with mage armor or bladesong)(18 with both mage armor and bladesong)
Hit Points 56 (6d8 + 6)
Speed 30 ft., 40ft when bladesong is active
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +4, WIS +3
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bladesong. The bladesinger can use a bonus action to start a Bladesong, which lasts for 1 minute and grants it the following benefits:

  • It gain a +3 bonus to AC,
  • Its walking speed increases by 10 ft.
  • It has advantage on Acrobatics checks
  • It gains a +3 bonus to any Constitution saving throw made to maintain its concentration on a spell.

The bladesong ends early if the bladesinger is Incapacitated, if it dons medium or heavy armor or a shield, or it uses two hands to make an attack with a weapon. The 

bladesinger can also dismiss the Bladesong at any time of its choice (no action required).

Keen Hearing and Sight. The bladesinger has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Fey Ancestry. The bladesinger has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Spellcasting. The bladesinger is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The bladesinger has following wizard spells prepared:

Cantrips (at will): booming blade, green-flame blade lightning lure, prestidigitation

1st level (4 slots): jump, mage armor, shield,  sleep

2nd level (3 slots): invisibility, shadow blade

3rd level (3 slots): blink,haste 

Focused Dance. The bladesinger has advantage on Constitution saving throws made to maintain its concentration. It can perform somatic components of spells when it has a weapon or shield in one or both hands. 

Actions

Multiattack. The bladesinger makes two melee attacks or two ranged attacks.

Moon-Touched Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.. 

Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

SPELLS

Moon- Touched Rapier_Booming blade: Melee spell Attack:  +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing and Thunder damage.

Booming blade: Spell effect, one target. Hit: 9 (2d8) Thunder damage.

Moon- Touched Rapier_Green-Flame blade: Melee spell Attack:  +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing and Fire damage.

Green-flame blade: Spell effect, Range 5ft, one target. Hit: 9 (2d8) Fire damage

Lighting Lure. Ranged spell Attack: +4 to hit, reach 15 ft., one target. Hit: 9 (2d8 ) Lighting damage.

 

 

Reactions

Blade Step. The bladesinger can use its reaction instead of an opportunity attack to cast a spell that has a casting time of 1 action and targets only the creature that triggered the attack

Mythic Actions

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Description

Originally posted by Verias: I noticed stats between their Bladesinger Apprentice and Bladesinger Knight were too similar for an 5Lvl difference is casting level. i have adjusted the apprentice to have lower spell save DC, to hit bonuses , +X damage on weapon attacks ( to reflect the lower PB and lower DEX mod) and reduced their AC by2  ( lower DEX mod and the error of keeping bonus of Elven chain when the apprentice has none )

I also added the damaging spell as rollable actions, except shadow blade as that gets complicated with the upcasting and combo-ing with the cantrips

*the bladesinger knight is actually a 11th-level spellcaster, not worth remaking the stat block to fix that one error*

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2026 3:28:04 PM
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Coming Soon
Draco_Fuego

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