Medium Beast, Chaotic Evil
Armor Class 14 (Natural Armour)
Hit Points 34 (10d4 + 14)
Speed 50 ft., Walk 5 ft.
STR
15 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Blindsight 30, Darkvision 120, Passive Perception 17
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Water Breathing. The shark can breathe underwater.

Dark Pursuit. If a creature moves away from the shark without disengaging, it can, in addition to an opportunity attack, move with the triggering creature. That creature takes 2 (1d4) Necrotic damage.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) Piercing damage plus 6 (1d10 + 1) Necrotic damage.

 

Bonus Actions

Dark Frenzy. If the shark attacked a creature this turn it has already attacked, it makes one Bite attack.

Description

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Squof

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