Armor Class
14
(Natural Armour)
Hit Points
34
(10d4 + 14)
Speed
50 ft., Walk 5 ft.
STR
15
(+2)
DEX
13
(+1)
CON
12
(+1)
INT
6
(-2)
WIS
13
(+1)
CHA
10
(+0)
Damage Resistances
Necrotic
Condition Immunities
Charmed
Senses
Blindsight 30, Darkvision 120, Passive Perception 17
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Water Breathing. The shark can breathe underwater.
Dark Pursuit. If a creature moves away from the shark without disengaging, it can, in addition to an opportunity attack, move with the triggering creature. That creature takes 2 (1d4) Necrotic damage.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) Piercing damage plus 6 (1d10 + 1) Necrotic damage.
Bonus Actions
Dark Frenzy. If the shark attacked a creature this turn it has already attacked, it makes one Bite attack.
Description
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