| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 16 | +3 | +6 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +3 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Divine Smith (3 times a day): The Paladin can use this when he successfully hits a creature with a melee attack, and deal an additional 3d8 radiant damage.
Cover me: If an allay successfully attacked the creature that the Carpet Knight is trying to attack in this turn, the Carpet Knight has advantage on the attack roll.
Carpet Aura. The Carpet knight can decide at the start of his every turn if he wants this aura to be on. When it's on, the knight and all his allies within 15ft. get an upgrade against Bludgeoning damage (Vulnerable -> Normal -> Resistance -> Immunity), but a downgrade against Fire damage.
Multiattack. The knight makes two attacks in any combination.
Self-Heal (Once a day). The solider patches up their wounds with bandage. This heals 2d10 + 3.
Carpet Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., Hit: 14 (1d12 + 7) magic slashing damage.
Carpet Bow: Ranged Weapon Attack: +8 to hit, reach 120/480 ft., 1 target. Hit: 10 (1d8 + 5) magic piercing damage.
Shove. Melee Weapon Attack: +9 to hit, reach 5 ft., On hit: Shove the target 10 ft. away.
Double Action (Once per day). Sacrifice your bonus action to gain an additional action.
Protect: If an allay with in 5 ft of the Carpet Knight is damaged by an enemy that the Carpet Knight can see, the knight can reduce the incoming damage by 2d10+4
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 3 to its AC against that attack, possibly causing it to miss.
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