Armor Class
11
Natural
Hit Points
12
(2d6 + 1)
Speed
STR
10
(+0)
DEX
11
(+0)
CON
14
(+2)
INT
13
(+1)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
DEX +2
Senses
Passive Perception 1
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Punch. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4) bludgeoning damage.
Coin Throw. Ranged Weapon Attack: +1 to hit, range 20/30 ft., 1 target. Hit: 4(2d4 + 1) piercing damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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