Medium Or Small Humanoid, Neutral Evil
Armor Class 11 Natural
Hit Points 12 (2d6 + 1)
Speed
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +2
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

 

Punch. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 (1d4) bludgeoning damage.

Coin Throw. Ranged Weapon Attack: +1 to hit, range 20/30 ft., 1 target. Hit: 4(2d4 + 1) piercing damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SiardonRiannodel

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