Large Monstrosity, Neutral Evil
Armor Class 20 (natural)
Hit Points 200 (18d10 + 45)
Speed 30 ft., Burrow 20 ft.
STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +11
Damage Resistances Cold
Senses Darkvision 120, Tremorsense 60, Passive Perception 10
Languages Common, Umber Hulk
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

confusing gaze.when a creature starts its turn within 30 feet of the bellator and is able to see bellator's eyes, the bellator can magically force it to make a DC 18 Charisma saving throw, unless bellator is incapacitated.on a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. on a 1 to 4, the creature does nothing. on 5 or 6, the creature takes no action but uses all its movement to move in a random direction. on a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.unless surprised, a creature can avert its eyes again. if the creature looks at the bellator in the meantime, must make the saving 

tunneler. bellator can burrow though solid rock at half its burrowing speed and leaves a 5 foot-wide, 8 foot-high tunnel in its wake

Actions

Multiattack. bellator makes four melee attacks: two with its halberd and one with its claw one with its mandibles.

halberd. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 7) slashing damage. 

claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 7) slashing damage.

mandibles. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 7) slashing damage.

ice floor (recharge 6).bellator touches the ground and around him in a 30 feet circle becomes serrounded in ice, any creature in the area must make a strength or dexterity saving throw, taking 31 (10d6) cold damage on a failed save and paralyzed, or half as much on a successful one not being paralyzed.

Reactions

ice armor.bellator adds 2 to its AC against one melee attack that would hit it. To do so,  bellator must see the attacker.

Description

bellator is a umber hulk who has used tome of clear thought to become smarter and become a mercenary

Habitat: Underdark

lordfatlabrador

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