| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +16 |
| DEX | 17 | +3 | +17 |
| CON | 21 | +5 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +15 |
| WIS | 16 | +3 | +17 |
| CHA | 18 | +4 | +18 |
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three attacks, using Searing Fork, Domain of Bolroth: Fade (ally), or Infernal Tail in any combination. Fire Burst
Searing Fork. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.
Fire Burst. Ranged Attack Roll: +3, range 100 ft. Hit: 12 (3d8 + 6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning. This attack will not damage fiends and will instead heal them for the same amount. (Recharge 1d4 + 4)
Infernal Tail. Dexterity Saving Throw: DC 15, one creature Bolroth can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage. And their movement is halved until the start of Bolroth's next turn.
Domain of Bolroth: Fade (Ally). Bolroth teleports one ally to a location within 30 ft. of them. When he does this, an explosion will occur in a 5 ft. radius around where the ally teleports from. Spell Save: DC 14 Dexterity, reach 10 ft. Hit: 6 (1d8 + 2). (Recharge 1d6 + 3)
Domain of Bolroth: Fade (self). Bolroth teleports to a location within 30 ft. of him. When he does this, an explosion will occur in a 10 ft. radius around where he teleports from. Spell Save: DC 14 Dexterity, reach 10 ft. Hit: 6 (1d8 + 2). (Recharge 1d6 + 3)
Domain of Bolroth: Fade (Ally). Bolroth teleports one ally to a location within 30 ft. of them. When he does this, an explosion will occur in a 5 ft. radius around where the ally teleports from. Spell Save: DC 14 Dexterity, reach 5 ft. Hit: 6 (1d8 + 2). (Recharge 1d6 + 3)
Domain of Bolroth: Absorb. All spells shot at Bolroth that missed are absorbed into him, he takes half damage and his next attack does extra damage equivalent to the amount of damage he takes from performing this reaction. This attack also works if the spell passes within a 10 ft. radius that would hit a teammate.
Domain of Bolroth: Boost. Bolroth picks one team member that missed a spell or attack this turn. That attack will now hit. (Recharge 1d4)
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