Large Monstrosity, Chaotic Evil
AC 16 Natural Armor    Initiative +10 (20)
HP 200 (20d10 + 95)
Speed 40 ft.
Mod Save
STR 25 +7 +13
DEX 11 +0 +6
CON 20 +5 +11
Mod Save
INT 3 −4 −4
WIS 7 −2 −2
CHA 4 −3 −3
Skills Intimidation +21
Resistances Damage from Spells; Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Blinded, Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 19 (XP 22,000; PB +6)
Traits

Blood Frenzy. The chaos bugbear has advantage on melee attack rolls against any creature that doesn't have all of it's hit points.

Improved Brutal Strike. The chaos bugbear may forgo Advantage to add 2d10 damage to an Unarmed Strike and cause Forceful Blow and Staggering Blow (from the Barbarian Brutal Strike feature).

Regeneration. Passive ability that enables them to regenerate 5-20 (5d4) hp at the start of their turn.

Unrelenting. These creatures do not need to eat or sleep. They will follow a target indefinitely until they destroy it.

Hardened Skin. Due to the magical process used to create these creatures, their skin is abnormally resilient (Full Chain Mail AC 16). This trait gives immunity to non-magical weapons of all type, resistance to magical weapon damage, and resistance to all spell damage. There is an 85% chance this trait will negate all magical spell damage. Note: Other abilities that ignore resistances (like Elemental Adept) do not bypass this.

Legendary Resistance (2/Day). If the chaos bugbear fails a saving throw, it can choose to succeed instead.

Actions

Multi-attack. The chaos bugbear performs 2 Unarmed Strikes and 1 Tusk Attack.

Unarmed Strike. Melee Attack: +13 to hit, reach 5 ft., 1 target. Hit: 31 (6d8 + 7) bludgeoning damage.

Tusk Attack. Melee Attack: +13 to hit, range 5 ft., 1 target. Hit: 37 (10d6 + 7) piercing damage.

Bonus Actions

Standing Leap. The chaos bugbear leaps up to 100 ft. horizontally, or 50 ft. vertically. Upon landing, it will immediately use an Unarmed Strike on a single target in range. If there are no targets in melee range, it will smash the ground causing Tremors in a 15 ft. radius. All creatures within range must make a DEX saving throw (DC 19) or be knocked prone until the start of their next turn.

Reactions

Relentless (Recharge 6). If the chaos bugbear takes 28 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Legendary Actions

Legendary Action Uses: 2. Immediately after another creature’s turn, the chaos bugbear can expend a use to take one of the following actions. The chaos bugbear regains all expended uses at the start of each of its turns.

Charge. The chaos bugbear charges 20 ft. straight toward a target and then hits it with a Tusk Attack, adding 18 (4d8) bludgeoning damage, as well as pushing the target back 15 ft. and knocking them prone.

Dreadful Roar. The chaos bugbear emits a deafening roar. All creatures withing 30 ft. of the Chaos bugbear must make a CON saving throw (DC 19) or they will drop their weapons and become deafened for 5 rounds. 

Description

Created by a megalomaniacal magic user a few thousand years ago, Chaos Bugbears only vaguely resemble the creature they are descended from. Like their ancestors, Chaos Bugbears are covered in reddish, coarse fur all over their bodies, have long, bat-like ears and small, beady eyes and flat faces. But the resemblance ends there. These monsters are nearly twice the height of their cousins, topping out at nearly 15 feet in height! They are extremely broad in the shoulders, having enormous arms and chests. Their heads are extremely small in proportion to their bodies, the only exception being the large tusks that jut 2-3’ out from their lower jaws.

Chaos Bugbears have an awful disposition. They have an intense loathing and hatred for anything living, with each other as the number one item on that list! Any time a Chaos Bugbear finds itself in a new situation, it will attack anything (and everything) in the following order:

  1. Other Chaos Bugbears
  2. Dragons, giants, ettins, and other huge or large creatures
  3. Humans
  4. Horses and other livestock
  5. Smaller creatures that are not covered by the above categories

The only exception to the above order is the Controller. This is a silver, spherical device that is rumored to have been used in conjunction with unknown magical processes to create Chaos Bugbears (presumably also to “control” them) but in the end it does not seem to function in this manner. On the contrary, the Controller seems only to enrage and mark the possessor of the object as a target for Chaos Bugbear animosity and perversely violent rage. The moment any being holds the Controller, all Chaos Bugbears that remain in existence (the last count places this number at 22, not including The Alpha) will make as good a time as they can, coming from any location in the plane they may be, simply to attack the holder of the Controller, even going as far as to refrain from attacking each other or anything else on the list while the Controller is possessed by any living being.

Chaos Bugbears are so aggressive and hate-filled that they will attack with incredible anger and ferocity and no reasoning of any sort is possible, fighting in this way much like a raging barbarian. Because of their immense size and violent disposition and the fell magic with which they were created, they generate an aura of Fear (as spell). In combat, Chaos Bugbears are vicious and unrelenting. They typically begin with a loud battle roar when spotting their victims, followed by a head-down charge to strike at “ramming speed” with their sharp tusks. From there they fight by striking with each balled fist followed by a thrust with the tusks. They have immense strength and love of using every ounce of it.

Habitat: Any

Treasure:  None

RevkaMalison

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