Medium Humanoid (Human), Chaotic Neutral
Armor Class 14 Heavy Armour
Hit Points 112 (18d10 + 22)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
8 (-1)
CHA
10 (+0)
Damage Resistances Acid, Cold, Fire
Gear Fascia, Iron Maiden
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

//IRON MAIDEN//

Fascia, My Precious Artwork: When Albina has 2 or more Corpus Ingredient, convert all Corpus Ingredient into Artwork: Fascia, then use a powerful attack. Before using this powerful attack, set Albina's initiative to last. If she is hit before using the powerful attack, gain 1 Impact-rattled Armor, to a maximum of 3.

Corpus Spent as Material: Have resistance against Burning, Acid, Cold, and +4 when saving against being knocked prone.

Armor of Protection & Repression: At turn start, if Albina is not incapacitated, take 10% less damage from all sources of damage, gain 10 Iron Maiden Armor, and generate 20 temporary HP. For every time Albina uses Repressed Flesh, take 5% more damage, gain 5 less Iron Maiden Armor and generate 10 less temporary HP.

Iron Maiden - Spikes: After being hit by an attack, deal 10% of the attack's damage as Piercing damage back to the attacker. 

//ALBINA//

Fascia, My Precious Artwork: When Albina has 2 or more Corpus Ingredient, convert all Corpus Ingredient into Artwork: Fascia, then use a powerful attack. Before using this powerful attack, set Albina's initiative to last. If she is hit before using the powerful attack, lose +1 to hit and deal 10% less damage, to a maximum of 5. 

Visitors Must Respect the Rules of the Gallery: Albina can redirect attacks from Callisto, using You there, Vandalism is Prohibited as a reaction, if Callisto commands her to.

Corporism: Gain +1 to hit for every successful attack every turn, to a maximum of +3.

The Pulse and Beat of Corpus-turned-Ingredient: Have resistance against Acid, Cold, and +4 when saving against being knocked prone. 

With this Artwork, I will Prove Myself before the Maestro: When fighting alongside Callisto, gain +2 to hit for every attack.

Ingredient Selection: Albina prioritises attacking the enemy with the lowest HP or in the most critical condition.

 

 

Actions

Butcher - Ribs: Melee Weapon Attack: +6 to hit, range 5ft, 1 target. 4 (1D4+2) slashing damage. After the attack, the target takes 5% more damage from attacks next turn, and Albina takes 5% less. Albina cuts at her target and slashes through their torso with Fascia.

Rotator Crush: Melee Weapon Attack: +6 to hit, range 5ft, 2 targets. 6 (2D4+2) slashing damage. After the attack, Albina gains +5 to speed while her target loses 5 speed. Albina makes a whirlwind slash at her target before using a long slash to crush their bones.

Tendon Tear: Melee Weapon Attack: +5 to hit, range 5ft, 1 target. 6 (2D4+2) slashing damage, 2 (1D4) bludgeoning damage. The next turn, Albina gains +1 to hit and her target gains -1 to hit. Albina makes a round slash, targeting tendons, before charging into her opponents and making a round cut through them.

Fascia Hungers: Melee Weapon Attack: +7 to hit, range 15ft, 1 target. 8 (3D4+2) slashing damage, 2 (1D4) piercing damage. After the attack, gain 1 Corpus Ingredient. Albina plants Fascia on the ground before lunging at her target, slashing them rapidly with claws, before tearing out an appropriately large chunk of flesh. She then feeds this piece of flesh to Fascia. 

Repressed Flesh: Melee Weapon Attack: +12 to hit, range 5ft, 1 target. 14 (5D4+4) slashing damage. This attack cannot be used unless the necessary conditions are fulfilled. For every time she is hit before the attack is made, gain 1 Impact-rattled Armor, to a maximum of 3. For every Impact-rattled Armor on Albina, her attack gains -2 to hit and deals 10% less damage. After the attack, Albina loses Artwork: Fascia and gains +1 to hit and damage next turn, 5 speed next turn, and takes 5% less damage next turn. Conversely, the target takes 5% more damage, gains a -1 to hit and damage, and loses 5 speed next turn. Albina furiously charges her target with Fascia, landing many quick slashes aimed to gut organs, break bones and sever tendons. 

Exhibition Arrangements: Albina gains +4 to her AC and 20 temporary HP. She inflicts an additional 1D4 bleeding damage on anyone who hits her.

Iron Curtain: This skill can only be used when Albina is below 60% HP. Albina gains +4 to her AC and 40 temporary HP. When this skill is used, multiply the damage reflected by Iron Maiden - Spikes by 20x. After this attack, discard the Iron Maiden suit.

 

Mythic Actions

Iron Maiden: Defibrillation: When at lower than 60% HP, if Albina is prone, recover from being prone. Additionally, heal 50% of her max HP and discard the Iron Maiden, removing all Iron Maiden traits and using Albina traits instead.

Additionally, if using the skills Fascia Hungers, Repressed Flesh, or Exhibition Arrangements, use the skills Time to Eat, Fascia, Liberation of the Repressed Flesh, and The Exhibition Begins instead. Lose the skill Iron Curtain and gain the skill You there. Vandalism is Prohibited.

The skills that are not enhanced have differing movement, +5ft range, as Albina is able to move more freely without the Iron Maiden.

Time to Eat, Fascia: Melee Weapon Attack: +7 to hit, range 15ft, 1 target. 10 (4D4+2) slashing damage, 4 (2D4) piercing damage. After the attack, gain 1 Corpus Ingredient. Albina leaps at her target, Fascia in hand, and starts brutally butchering them with her claws. She plunges her hand into their chest and tears off a piece of flesh before delicately feeding it to Fascia.

Liberation of the Repressed Flesh: Melee Weapon Attack: +12 to hit, range 5ft, 4 target. 24 (6D6+6) slashing damage. At the start of the turn where this attack is used, take 20% less damage. For every time she is hit before the attack is made, lose +1 to hit and deal 10% less damage, to a maximum of 5. After the attack, Albina loses Artwork: Fascia and gains +2 to hit and damage next turn and takes 5% less damage next turn. Conversely, the target takes 5% more damage and gains a -2 to hit and damage next turn. Albina cuts wounds into her targets with her claws before slashing at them, aiming to disembowel, stabbing them, aiming to break bones, and landing a round cut, aiming to sever tendons.

The Exhibition Begins: Albina gains 5 speed for the turn and raises her AC to 22, while also providing Callisto with an assist defense.

You there, Vandalism is Prohibited.: Melee Weapon Attack: +4 to hit, 15ft range. When using this skill, Albina can redirect an attack targeting Callisto towards herself. When this skill is used, take 5% less damage for the attack she is redirecting. 6 (2D4+2) slashing damage, Albina gains +2 to hit and damage next turn and takes 5% less damage next turn. Conversely, the target takes 5% more damage and gains a -2 to hit and damage next turn. Albina makes 2 sweeping cuts to deter her target from moving.

 

 

Description

Albina is a mechanical woman with artificial, gridded grey hair and a body formed of metal. Her left eye is a black combat augmentation and her right eye is white and of similar properties. She does not possess most of her organs, having fed them all to Fascia, but she maintains part of her brain. She wields Fascia, a giant living sword made from her flesh and bones. When the dons the Iron Maiden suit, her and Fascia are both fully covered by the suit. The suit is a white-and-gold mechanical suit, filled with spikes and adorned with golden chains and sun motifs. She wears a thorned curtain skirt that simultaneously acts as a shield and reflective weaponry. Fascia is likewise covered with a white-and-gold cover of steel, with a hatch opening where her heart lies.

Monster Tags: constructhumanoidHuman

chainchomp440

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