Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the capra moved at least 20 feet straight towards the target immediately before the hit, the target takes an additional 3 (1d6) piercing damage and must succeed on a DC 12 Strength saving throw or be knocked prone.
Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Multiattack. The capra makes two Handaxe attacks.
Aggressive. The capra moves up to its speed towards a hostile creature it can see.
Description
The creature standing before you resembles a grotesque hybrid of man and goat. Jagged horns sprout from its malformed skull, and rows of wolf-like fangs sit uneasily in its mouth. The creature snarls a challenge at you, and its eyes blaze with bestial fury as it moves to attack.
Capras are savage beastmen who prowl the light-less depths of ancient forests. Forming violent tribes known as warherds, they gather for war against all civilization.
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