Medium Humanoid, Neutral
Armor Class 14
Hit Points 25 (5d6 + 1)
Speed
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws CHA +5
Senses Passive Perception 1
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Stab. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (3d4 + 1) piercing damage.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SiardonRiannodel

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