Armor Class
14
Hit Points
25
(5d6 + 1)
Speed
STR
14
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
16
(+3)
WIS
12
(+1)
CHA
17
(+3)
Saving Throws
CHA +5
Senses
Passive Perception 1
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Stab. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (3d4 + 1) piercing damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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