Medium Construct
Armor Class 15 Natural
Hit Points 20 (4d10)
Speed
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
7 (-2)
WIS
7 (-2)
CHA
7 (-2)
Gear short sword
Senses Passive Perception 4
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trait Name.  Shadow Form: Conjured Solder gains +5 to AC if enemy has no magical sight.

 

Actions

 

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [Slashing] damage.

Bonus Actions

Bonus Action Name. Chilling hit. three times per "life" can choose to add 3D10 cold damage to hit

Reactions

Reaction Name. Sentinel: opportunity attack enemy speed reduced to 0

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A shadowy fighter conjured to fight in large battles. you can never see them only out of the corner of your eye. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

FrenchToastGood

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