| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 12 | +1 | +1 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +6 |
| CHA | 6 | −2 | −2 |
Infested. Constitution Saving Throw: DC 15, any creature that takes poison damage from the bloomdrake. Failure: The target becomes infected with the spores of the Blooming Plague. Creatures infected by the spores halve any health they restore to their hitpoints, and the nearest bloombeast heals the same amount. Success: The target is immune to the effects of this trait until the start of it's next turn.
Pollen Cloud. Any creature that starts its turn in a 10-foot Emanation originating from the bloomdrake has disadvantage on all Constitution saving throws against the bloomdrake until the start of it's next turn. In addition, whenever the bloomdrake takes more than 20 Fire damage from a single attack, each creature within the pollen cloud must make a DC 14 Dexterity saving throw or take half of the Fire damage dealt.
Multiattack. The bloomdrake makes two Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage, and the target is grappled (escape DC 17). The bloomdrake can only grapple two creatures in this way.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.
Sporeburst. Dexterity Saving Throw: DC 18, Trigger: The bloomdrake is damaged by a creature within 10ft. Response: The creature must succeed on a Dexterity saving throw or take 18 (4d8) Poison damage.
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