Unstable Synthesis. At the start of its turn, roll a d6:
1–2: The Broken Dissonance has disadvantage on Dexterity saving throws until the start of its next turn.
3–4: It has advantage on melee attack rolls this turn.
5–6: It regains 20 hit points.
Born of the Pit. While within the Havoc Body Pit, the Broken Dissonance has advantage on Strength checks and saving throws, and on checks made to maintain a grapple.
Multiattack. The Broken Dissonance makes two attacks, choosing from Crushing Grip and Implant Skewer.
Crushing Grip. Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d6 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until the grapple ends the target is restrained. At the start of each of the Broken Dissonance’s turns, the target takes 14 (4d6) bludgeoning damage.
Implant Skewer. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or have disadvantage on attack rolls until the end of their next turn.
Psychic Rupture (Recharge 5–6). Each creature of the Broken Dissonance’s choice within 15 ft. must make a DC 19 Wisdom saving throw, taking 31 (7d8) psychic damage on a failure, or half as much on a success. Creatures that fail the save also cannot take reactions until the start of their next turn.
Spasm Lunge. The Broken Dissonance moves up to half its speed without provoking opportunity attacks, then takes 7 psychic damage.
Dragged Under. When a grappled creature fails a check to escape the grapple, the Broken Dissonance can force it to make a DC 18 Strength saving throw. On a failure, both creatures move up to 10 ft. in a direction of the Dissonance’s choice. This movement does not provoke opportunity attacks.
Horrid Persistence. When the Broken Dissonance is reduced to 0 hit points, it does not die immediately. It remains active until the end of its next turn. During this turn, it automatically succeeds on Strength and Constitution saving throws. Afterward, it collapses into inert flesh and crystal dust.
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