Frenzy. When the Carnage beast has taken significant (30% of it's maximum health or more) damage, it gains the ability to Frenzy itself allowing it to use it's Frenzy action.
Aggressive. The Carnage Beast can attack after dashing.
Keen smell. The Carnage Beast has advantage on perception checks using smell.
Night-Predator. The Carnage beast has disadvantage on sight-based perception checks during the day, and advantage during the Night.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 22 (4d6 + 7) Piercing damage. If target is a creature that is large or smaller, it is grappled and must succeed a DC 20 Strength saving throw to escape the grapple. Carnage Beast cannot bite another target while grappling.
Horn. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 22 (2d8 + 7) Piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 3) Slashing damage. If target is a living creature, it must succeed a DC 20 Constitution saving throw or be Poisoned. Creatures immune to poison are not affected.
Tail. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 18 (3d6 + 7) Bludgeoning damage. Can only be used on targets with in it's rear quarter. If target is a creature, it must succeed either an Athletics or Acrobatics check with a DC 20, or be knocked prone.
Roar. The Carnage beast lets out a deafening roar. All living creatures within 240 ft. of it must make a DC 18 Constitution saving throw be deafened for 1 minute. All Creatures that considered beasts within the same radius must also make a DC 24 Wisdom saving throw or become frightened for 3 minutes. If a beast is being ridden, the rider must try to calm it down by making an Animal Handling check with a DC of 20 should the mount fail to pass the check. This actions does not affect creatures Huge or Larger.
Bile Spew. The Carnage beast spews forth an Acid bile from it's stomach in a 5ft wide 120ft. line in it's front quarter. Any creature caught in the line must succeed a DC 24 Dexterity saving throw or take 30 (4d8 + 4) Acid damage, as well as having their non-magical equipment damaged. This attack leaves behind Acid on the ground that lasts for four rounds of combat, dealing an additional 6 (1d6 + 4) Acid damage on any creature standing in it.
Frenzy. The Carnage Beast becomes Frenzied. While Frenzied, the Carnage beast gains resistances to Fire, Necrotic, Force, Thunder and Lightning damage types, gains +4 on all attacks rolls, Scores critical hits on a roll of 18-20 instead of 20, gains +20 to it's walk speed and gains two more actions a turn at the cost of -2 to it's Armor Class. This Actions is a free action, but cannot be used unless it meets Frenzy special rule specifications. The Frenzy lasts for 5 rounds of combat, then the Carnage beast becomes Stunned for a round of combat.
Description
A Carnage beast stands approximately 24 feet tall, 68 feet long and is 16 feet wide at it's hips. This Monstrosity resembles a Carnotaurus with it's torso, thighs, biceps and the root of it's tail being covered in silver fur. It's head bears three large horns, with two above it's eyes, one on the nose. It has six nostrils on it's nose, and two pairs of eyes, one larger, one smaller, it's areas not covered in fur are covered in Deep Purple, almost blue, scales that when examined shine slightly metallic. The tip of it's tail has a puff of fur on it, like that of a lion's tail. Their forelimbs are long, and have a slight hint of wedding between the four clawed fingers, they use these arms to hold down prey or to carry objects when building their nests. While their hinds legs are longer their forelimbs, they will sometimes move in quadrapedal fashion, while most of the time walking like a therapod dinosaur. They are also known to get on all fours when fighting creatures that might otherwise knock them over.
Apex Predator of the Cold North.
Carnage Beasts live in cold Tundra, Steppes and on Mountain slopes. Their large size makes them a natural Apex predator in their territories, only really being challenged by giants, trolls or other such creature. They are Omnivores, but mostly eat meat, scrounging for fruit on rare occasions. They are known to regularly bully smaller creature out of their kills, showing no mercy when killing other creatures should they be challenged. Each individual Carnage beast usually has a different type of prey it prefers, some are known to even prefer preying on young dragons!
Hierarchical Creatures
A single territory of Carnage beast is home to several of them, between the ones living in the same territory, exists a strict hierarchy with oldest and strongest at the top, with youngest and weakest at the bottom. The creatures rarely physically fight, instead showing off their strength by breaking trees, boulders or other hard objects. If two creatures are of equal strength, begin a ritualistic combat where they try to pin their opponent to ground, trying to avoid causing any major wounds that could be fatal. A territory belonging to a single hierarchy of Carnage beasts is usually between 30 square miles and 60 square miles in size. The size of a hierarchy varies from 6 to up to 30 individuals. If two hierarchies comes into territorial conflicts, they Dominant beast of each one will fight, again trying to avoid wounding each other, but should there be no alternative, they will fight to the death, in which case one victor is considered to be the Dominant of both Hierarchies, and the two hierarchies then become a single hierarchy, at least until the Dominant is defeated in one or the other. When it comes to hunting however, the creatures hunt alone, or with their bonded mate.
Loyal Partners
Carnage beasts mate for life or until one of them dies, in which case the creature will enter a period of 'mourning' where it will not participate on shows of force, but will still hunt and eat. This period lasts for approximately 6 to 8 months depending on the age of the creature. They lay eggs, three at a time, building a nest in a cave, or on top of a large cliff or if neither are available or are reserved by another bonded pair, they will build their nest in a sheltered grove. They will guard these eggs with their lives with their bonded mate until they hatch, then the bonded mates will take turns of 2 months each for about a year taking care of their young. These young hatch as approximately 5 feet tall and 16 feet long, and are largely helpless until they are a year old, at which point they are strong and large enough to be able to hunt small creatures on their own. The young will not participate in hierarchical matters until they are about 8 years of age.
Long Lived predator.
An average Carnage beast lives for about 70 years, reaching maturity around 16 years of age. About one in six reach maturity, many dying in fights with larger creatures or dying of infection from a serious injury. The creatures grow throughout their lives, although their growth slows down significantly at around 20 years old. At around 60 years of age, they are at their peak and then start to wind down, but remain fertile until the moment of their deaths. Males have are slightly heavier and more muscular than females, and have a large amount of fur forming a so called 'beard' underneath their bottom jaw. Females don't have this fur, but instead have a large amount of fur on top of their heads, which the males lack.
Reliable, but hard to acquire mounts
Understandably, Carnage beasts are quite difficult acquire to as mounts, requiring to be raised from an egg by their rider. Needless to say, this requires dealing with bonded pair that guards the eggs, making the effort extremely risky. However, once the creature has been raised and acquire, they are absolutely loyal to their rider and their family, but will attack anyone else without hesitation, unless ordered not to by their masters. They are, due to their large size, very heavy maintenance mounts, and very few will have more than one bonded pair at any time. They can be ridden from when they are around 4 years old.
Not just simple beasts.
While at first it will appear that a Carnage beast is just a simple minded beasts that is easily deceived, they are actually quite intelligent, being comparable to a dog or a wolf. This results in them have many roars, calls and ways of communicating with one another, most distinct one obviously being threat roar that sounds like "WRROOOOAAAAAHHHH!" which they use to scare of intruders or those near their nests. However, should the threat not be easily scared off, they will charge at with terrifying speed. Many an unfortunate would-be hunter has met their end upon being surprised by a Carnage beast or running into one unexpectedly. Should a Carnage beast be surprised, they will attack whatever surprised them.
Previous Versions
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