Huge Monstrosity, Unaligned
Armor Class 13
Hit Points 207 (18d12 + 90)
Speed
STR
24 (+7)
DEX
6 (-2)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +12, CON +10
Condition Immunities Blinded
Senses Passive Perception 11
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Monstrous Appearance. Creatures that start its turn within 30 ft. of the Abomination, have to succeed on a DC 15 Wisdom saving throw or be frightened by the abomination for 1 minute. Frightened creatures can repeat the save at the end of each of their turns. If they succeed on the save they are immune by this ability for 24 hours.

Grasping Arms. The Abominations body is covered in arms. These arms reach out towards anything they can hold onto, including other creatures. Creatures that hit the abomination with a melee weapon attack, have to make a DC 17 Strength Save or lose the Weapon they were using.

Additionally when they end their turn within 5 ft of the Abomination have to succeed on a DC 17 Strength Save or be grappled.

Regeneration. The Abomination regains 10 hit points at the start of its turn. If the Abomination takes acid or fire damage, this trait doesn't function at the start of the Abomination's next turn. The Abomination dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multi attack. The Abomination makes two Slam attacks. It can replace one of those attacks with a bite attack.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 7) bludgeoning damage and be grappled. While grappled(DC 17) this way the target is also restrained.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (4d12 + 7) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the Abomination, and takes 17 (5d6) acid damage at the start of each of the Abomination's turns.

The Abomination's gullet can hold up to two creatures at a time. If the Abomination takes 20 damage or more on a single turn from a creature inside it, the Abomination must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 10 feet of the Abomination. If the Abomination dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

One of the failed experiments by Ophilia Seraphin (the Black Spider). Rakdos asked the Black Spider to use the failed experiments to torture people he made a contract with, that don't do as he says or fail to do say.

The Abomination is one of many monstrosities he

tacopapa300

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