| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 8 | −1 | −1 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Backpack of Holding. This skin textured bag attached to the sloth act as a normal bag of holding as well as having the opening of a Handy Haversack. Items stored in this bag can be summoned to Corax’s hands on demand as if spending an item interaction. The backpack has a total of 50 hit points once Self-preservation Bag is used.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 13). The sloth can grapple no more than one target at a time.
Pencil Spear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 3) piercing damage.
Spellcasting. The sloth casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At Will: Druidcraft, Gust, Mage Hand, Mending, Prestidigitation, Light
Self-preservation Bag. When the sloth is subjected to a damaging effect that would render it unconscious or to 0 HP instead drops to one and immediately hides itself within its own bag, granting immunity to all damage types that don’t come from a magical source. While in the bag, this creature does not use It’s HP value, instead it uses the bags.
Description
This creature is used as a helpful, familiar, as it hugs its summer side or back using its clause in feet, so it can rest and save energy for it. It’s magic. There’s a skin like backpack, attach to the sloth and it and it’s Sumner can use it as a bag of whole day. This creature escapable of healing small magical can trips, but nothing more. In addition to being a cute fluffy, and sleepy friend that is good at keeping your valuables, it can seal itself within the skin like bag whenever it feels threatened or on the verge of death, taking everything with it as well.
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