Large Construct, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 45 (10d8 + 10)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fire Absorption. All Fire damage is halved.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d10 + 7) slashing damage.

Ember Rifle (Recharge 6). The cadet discharges their weapon and releases lightning in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking (5d8) Lightning damage on a failed save, or half as much damage on a successful one.

Goobret